Armor Class: 10
Attack Power: Vengeful Spirits 1d20 + 3 (or 3d6)
Deals 1 point of spirit damage.
Special Power: Spectral Shackles
If your first attack misses, roll a d20. If you roll an 11 or above, ghostly chains tied your enemy to the ground, and the enemy cannot move on its next turn. (Or, roll 1d6. A 4 or higher succeeds in creating the shackles.)
Critial Hit: On a roll of a natural 20 (or three sixes), roll 1d6 for the amount of damage you do.