$ cat scale.pezz.txt a500 image geometry Setup a 4:3 screen to work with, any 4:3 resolution will work fine affects windowed mode cropping Scaling resolution: 1152x864 aspect ration: Native (Free) integer scaling: no lock aspect ratio: yes Crop border Crop for each side manually (6) Generic Crop Settings NTSC LowRes 320x200 None yet PAL LowRes 320x256 crop_left:28 crop_right:2 crop_top:8 crop_bottom:1 Method: 1.) Cropped for Mindriot / World of Commodore demos Notes: - previous PAL cropping was incorrect based off the NTSC crop results when compared to HW - this cropping was suggested by pezz after running Mindriot and World of Commodore demos, the latter showing use of overscan in star field - interlacing still needs work - inbuilt shaders look terrible with this setup, use external zink/vkbasalt shaders Testing PAL LowRes 320x256 - Shadow of the Beast - Mind Riot - World of Commodore